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Ken Levine: My next project has characters with “passions, wants and needs”

Since completing work on BioShock Infinite and “Burial at Sea – Parts 1 & 2”, Ken Levine has closed up shop at Irrational and gone to work on what he describes as “narrative-driven games for the core gamer that are highly replayable.”

While Levine hasn’t revealed the name of his new studio, what his new project involves or many details at all about what he’s been working on, in an interview with GameInformer he opened up a little about what we might see in his next game. “The whole system that I came up with and that we’re developing is based upon the fact that to make an interesting character, you have to have a character who has a bunch of passions, wants, and needs,” he said. “The player now has the ability to facilitate those wants or needs or go against those wants or needs or ignore those wants or needs.”

Levine says the system is “organic” and that by looking at characters based on their wants and needs is more natural and realistic than by basing anything on “their skin color, religion, [or] their sex.” In Levine’s words, the project is “systemic” as character’s feeling about the player will change, but still be driven by and based on their wants and needs. “It’s what they want, what they need, and what’s in their way. That’s a function of talking about who they are and how they got to this place. Sometimes it’s skin color, race, or gender gets them to that place. But that’s a story.”

The project is being developed with Unreal Engine 4 for PC. Hopefully we learn more at this year’s E3.


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