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Star Trek Voyager Across the Unknown missions and endings guide

Here's how to tackle the Delta Quadrant.

This Star Trek Voyager Across the Unknown guide will help you out with its missions and endings, ensuring you can captain Voyager exactly how you’d like. Let’s get into it!

Missions and side-missions | Endings

Star Trek Voyager Across the Unknown mission and side mission guide

Here are the names and potential rewards tied to each mission, so you can plan accordingly:

  • Sector 01
    • Main mission: Caretaker – Recruits in Tom Paris, Harry Kim, B’Elanna, Chakotay, The Doctor, Neelix, Kes; earn 1 of the game’s 7 endings
    • [No side missions in this sector]
  • Sector 02
    • Main mission: State of Flux – Potential recruits Carey, Kunut
    • Side mission 01: Phage – Unlocks Vidiian Surgical Device tech (arguably the most useful tech for many other missions)
    • Side mission 02: Eye of the Needle – Unlocks Linked Beaming technology, potential recruit Telek R’Mor
  • Sector 03
    • Main mission: Maneuvers 
    • Side mission 03: Jetrel – COMPLETE THIS FIRST BEFORE ‘FACES’ as it unlocks Regenerative Fusion tech
    • Side mission 04: Faces – Potential recruits The B’Elannas
  • Sector 04
    • Main mission: Alliances – Nutriplexer technology if you share enough stuff with the Trabe
    • Side mission 05: Innocence – Resources
    • Side mission 06: Tuvix – Potential recruit Tuvix
  • Sector 05
    • Main mission: Loyalties – Potential recruit Seska
    • Side mission 07: Unity – Borg technology tree
    • Side mission 08: Rise – Resources
  • Sector 06
    • Main mission: Scorpion – Recruit Seven of Nine
    • [No side missions in this sector; many points of no return]
  • Sector 07
    • Main mission: Old Friends New Enemies
    • Side mission 09: Prey – Potential recruit Hirogen Alpha Torark (side with Hirogen) or unlocks Bio-neural interface tech (side with Species 8472)
    • Side mission 10: The Raven – Unlocks Bio-dampener technology in the Borg tree
  • Sector 08
    • Main mission: Tomorrow’s Yesterday – Potential recruit Arturis
    • Side mission 11: Juggernaut – Potential recruit Pelk
    • Side mission 12: Night – Earns morale
  • Sector 09
    • Main mission: Dark Frontier
    • Side mission 13: Think Tank
    • Side mission 14: The Drone – Potential recruit One
  • Sector 10
    • Main mission: Equinox – Potential recruit Marla Gilmore
    • Side mission 15: Dragon’s Teeth – Unlocks Vaadwaur Targeting Technology technology in the Combat tech tree (engage with lifeforms)
    • Side mission 16: One Small Step
  • Sector 11
    • Main mission: Uprising – Loyalty or sacrifice of Ralik (important for sector 12)
    • Side mission 17: Child’s Play – Potential recruit Icheb
    • Side mission 18: Live Fast and Prosper – Unlocks Telasian laser mining technology in Science tech tree
  • Sector 12
    • Main mission: Endgame – This is where you’ll earn 6 of 7 endings; see below (alongside a couple other Achievements and Trophies that are tied to endings)

Star Trek Voyager Across the Unknown endings guide

  • Stick To The Prime Directive: Use the Caretaker’s Array to get home, instead of destroying it.
    • This is in sector 1. Rather than helping the Ocampa and destroying the array, choose to use it to go home. You’ll finish the game and nab this; you can then restart your checkpoint and destroy the array, heading into sector 2.
  • The Starfleet Way: Complete sector 12 without having any Borg Buildings.
    • You’re going to be replaying sector 12 a number of times to get various endings; in one run, just delete all the Borg buildings for your ship before you hit a point of no return. Simple! See All the Options if you need help IDing Borg rooms.
  • Canon: Reach earth with: Tom Paris, Harry Kim, Chakotay, Tuvok, B’Elanna Torres, The Doctor, Seven, Icheb
    • We took this one pretty literally, meaning we didn’t split B’Elanna in the “Faces” side mission (see Fully Human and Heghlu’meH QaQ jajvam!), and carefully recruited Seven (Reclaiming Humanity) and Icheb (Young Mind, Free Spirit). All the crew named in the description above need to be alive and survive until the end of the game. This Achievement and Trophy will unlock if you’ve recruited more than just the crew listed here, so don’t worry about that!
  • Home, Hub And Holdfast: Take control of the Transwarp Hub with the help of the awakened Borg and fly home.
    • This is one of many endings that can be unlocked by allying with Ralik at the end of sector 11. Here’s how, broadly (with timestamps for the video below):
      • 00:03: [Sector 11] Ally with Ralik (Choose “Disagree with Ralik’s sacrifice…”)
      • 00:12: [Sector 12] Prepare by ensuring you have 100 Ex-Borg, an Energy Dissipater Control Room and 35 Science tech researched, or a Combat Power of 400 (the latter is likely the easiest and can be done in sector 12 without much planning); progress to the first point of no return
      • 00:46: Choose “The captain alone decides: Head into the nebula – engage the cube”
      • 01:28: Choose “For the good of the crew: Don’t destroy the hub and enter the aperture. Go home.”
      • 01:54: Choose “Change your mind: Retreat and get to safety”
      • 02:29: Choose “Agree to take over the hub [three options available]”

  • The Calm Before The Storm: Fail to destroy the Transwarp Hub and get sent home by Admiral Janeway.
    • This is one of many endings that can be unlocked by allying with Ralik at the end of sector 11. Here’s how, broadly (with timestamps for the video below):
      • 00:03: [Sector 11] Ally with Ralik (Choose “Disagree with Ralik’s sacrifice…”)
      • 00:12: [Sector 12] Progress to the first point of no return
      • 00:46: Choose “The captain alone decides: Head into the nebula – engage the cube”
      • 01:29: Choose “For the good of the galaxy: Reject shortcut and retreat. Plan to destroy the hub”
      • 02:12: Choose “Stand by your decision: Retreat and plan to destroy the hub”
      • 02:46: Choose “Accept Ralik’s help but refuse to take over the hub: We’ll just fly home”
      • 03:04: Choose “Consider it: Would someone be willing to sacrifice themself?”
      • 03:30: [Select a crew member to sacrifice]
      • 03:47: [Collect Borg Vinculum and develop pathogen]
      • 03:58: Choose “There’s no time! Drop the pathogen and go with the initial plan”
      • 04:18″ Choose “Give up – Let the autopilot fly you into the aperture”

  • Welcome Home, Voyager: Destroy the Transwarp Hub and get Voyager back home. Just like I remembered it!
    • This is one of many endings that can be unlocked by allying with Ralik at the end of sector 11. Here’s how, broadly (with timestamps for the video below):
      • 00:03: [Sector 11] Ally with Ralik (Choose “Disagree with Ralik’s sacrifice…”)
      • 00:12: [Sector 12] Progress to the first point of no return
      • 00:43: Choose “The captain alone decides: Head into the nebula – engage the cube”
      • 01:18: Choose “For the good of the galaxy: Reject shortcut and retreat. Plan to destroy the hub”
      • 01:59: Choose “Stand by your decision: Retreat and plan to destroy the hub”
      • 02:29: Choose “Accept Ralik’s help but refuse to take over the hub: We’ll just fly home”
      • 02:54: Choose “Condemn it: There will be no sacrifices!”
      • 04:58: [Collect Borg Vinculum and develop pathogen]

  • Was It Worth It?: Bring Voyager home without destroying the Transwarp Hub.
    • This is one of many endings that can be unlocked in the game, and can be done regardless of the choice you make at the end of sector 11. Here’s how, broadly (with timestamps for the video below):
      • 00:03: [Sector 12] Progress to the first point of no return
      • 00:36: Choose “The captain alone decides: Head into the nebula – engage the cube”
      • 01:17: Choose “For the good of the crew: Don’t destroy the hub and enter the aperture. Go home.”
      • 01:51: Choose “Stand by your decision: Fight the Queen and go home!”

  • The Long Road Continues: Don’t risk entering the Borg nebula, and find another way home, even if it takes another 16 years.
    • This is one of many endings that can be unlocked in the game, and can be done regardless of the choice you make at the end of sector 11. Here’s how, broadly (with timestamps for the video below):
      • 00:03: [Sector 12] Progress to the first point of no return
      • Choose “The captain alone decides: We will find another way home”
      • Choose “Your decision remains unchanged: Do not enter the nebula. Voyager will find another way.”

  • For The Greater Good: Sacrifice your way home by destroying the Hub and spend 16 more years in the Delta Quadrant.
    • This is the only ending that absolutely requires you to sacrifice Ralik to the Borg Queen at the end of sector 11. As such, you may need to replay from sector 11 to then earn this. Here’s how, broadly (with timestamps for the video below):
      • 00:03: [Sector 11] Sacrifice Ralik (Choose “Agree to Ralik’s sacrifice…”)
      • 00:12: [Sector 12] Progress to the first point of no return
      • 00:44: Choose “The captain alone decides: Head into the nebula – engage the cube”
      • 02:23: Choose “Stand by your decision: Retreat and plan to destroy the hub”
      • 02:43: Choose “The captain alone decides: We will destroy that hub!”
      • 03:02: Choose “Consider it: Would someone be willing to sacrifice themself?”
      • 03:37: [Select a crew member to sacrifice]
      • 04:00: [Collect Borg Vinculum and develop pathogen]
      • 05:03: Choose “There’s no time! Drop the pathogen and go with the initial plan”
      • 05:40: Progress and pass three different skill checks — or at the very least, the second and third — to defy Admiral Janeway’s plan

Star Trek Voyager Across the Unknown is available today on Windows PC via Steam, Xbox Series S, Xbox Series X, PS5, and Switch 2.

Star Trek Voyager Across the Unknown

19 February 2026
PC PS5 Switch 2 Xbox Series S & X
 

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