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Resident Evil 7 puzzle guide: “Banned Footage Vol. 1” DLC’s Bedroom

Resident Evil 7‘s first lot of DLC — “Banned Footage Vol. 1” — is now available (at least on PS4), and we’ve the way to beat Bedroom, its puzzle-based mode.

In Bedroom, you play as Clancy, desperate to escape Marguerite after being chained inside the Baker master bedroom.

General tips (spoiler-free)

Need a bit of help but don’t want things spoiled? Here are some tips.

  • The only difficult bit about the puzzle is remembering where items are originally found.
  • You have unlimited time to look around, really — apart from moments where it is very obvious that you don’t.
  • Be sure to search every nook and cranny, but keep in mind that not everything is helpful.
  • Notes are your friend.

Full walkthrough (spoilers within)

  • First, don’t eat the food. Interact with your shackle to release it.
  • Marguerite’s famous lantern is to your left, once you’re out of the bed. Grab it.
  • On top of the dresser, you’ll find a lighter inside the vase. You can grab it now without penalty later.
  • The desk’s left hand drawer has a note. The right? Let’s just say you don’t want to find out what it contains. Don’t open it (unless you want to restart).
  • Interact with the clock to the left-hand side of the bed to get the broken clock hand.
  • Go to the grandfather clock, near the hallway door, and use the broken clock hand. The clock will open and you can grab the Untitled Painting A.
  • This starts your first reset phase. Things must be exactly as you found them: close the clock door, hand the lantern back on its hood and re-shackle yourself. You’ve one minute to do this.

Take a big, deep breath.

  • After Marguerite leaves, interact with the shackle and grab the lantern.
  • Near the broken clock is a barrel. Grab Untitled Painting B from on top of it.
  • Grab Untitled Painting C from the far wall. Place the paintings so they’re in the correct spot (look at the dust on the wall).
  • Take the sewing needle from the voodoo doll inside the book.
  • This starts your second reset phase. Things must be exactly as you found them: Painting C goes on the leftmost spot on the wall, Painting B goes on top of the barrel and Painting A needs to be in your inventory. Place the lantern back on its hook and re-shackle yourself. You have one minute.

That’s right — take a big, deep breath.

  • After Marguerite leaves, interact with the shackle and grab the lantern.
  • Go to the broken clock and use the sewing needle. Set the clock to 5 o’clock. Look what’s under the bed!
  • This starts your third reset phase. Things must be exactly as you found them: Put the bed back into position, place the lantern back on its hook and re-shackle yourself. You have one minute.

Take another big, deep breath. You might also want to grab the “Ratcatcher” Trophy or Achievement in this next bit, so read up first.

  • After Marguerite leaves, take the fork and stove, interact with the shackle and grab the lantern.
  • Look underneath the bed for a note. It contains the storage room combination: snake, fig leaf, apple.
  • Open the storage room lock.
  • On the right, use the fork on the nail that protrudes from the wardrobe. Get the solid fuel.
  • Leave the storage room and remember to close the door on your way out.
  • Go to the barrel and Untitled Painting B. Grab the painting, combine the solid fuel with the stove and then place it on the plate. Use the lighter on the stove to kill the spiders.
  • Pick up the bottle and rotate it so you can take the corkscrew.
  • You’ll also be in your fourth reset phase. Things must be exactly as you found them: Take the stove, put the Painting B back into position, place the lantern back on its hook and re-shackle yourself. You have forty seconds this time around.

You know what to do. Reset yourself as you’ve reset the room.

  • After Marguerite leaves, interact with the shackle and grab the lantern.
  • Use the corkscrew on the lantern hook beside the bed and then take lantern hook A.
  • Use the corkscrew the lantern hook in the storage room and take lantern hook B.
  • Combine lantern hook A and B to make the iron statuette.
  • Head to the left of the storage room lantern hook and look to the coat rack. Inside the coat is a note that details the location of the knife.
  • Head out to the bedroom and look to the back of the drawer. Take the knife.
  • You can use the clock to move the bed over and expose the Snake Key-locked trapdoor at this time.
  • Back in the storage room, use the knife on the projector.
  • Put the lantern inside the projector.
  • Use the iron statuette on the platform nearest the projected image. Rotate it as per normal shadow puzzles.
  • Use the fork on the platform nearest the projector. Rotate it as per normal shadow puzzles.
  • Take the Snake Key from the bird cage.
  • Equip the knife, head to the main bedroom and stun Marguerite as she rushes you.
  • Rush to the trapdoor and use the Snake Key. Freedom (kinda)!

We’ve a video of the solution below:

Resident Evil 7 is available now on Windows PC, Xbox One and PS4. Check out our other guides here.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.