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Project Scorpio: This is how Xbox’s Phil Spencer describes a teraflop

In conversation with the Head of Xbox, Phil Spencer, we asked how he describes a teraflop when trying to sell Microsoft’s upcoming beefed-up Xbox One, Project Scorpio.

“Well, I try not to really talk using the term,” he began. “It’s like a car — you wouldn’t describe how fast it goes using only one characteristic. But I guess it’s like a teraflop is like horsepower — you’d probably have in your head what 100 horsepower could do, or 200.

“But it’s much more than that — there’s other things that dictate how fast the car goes. A transmission. Its weight. It’s the same with Scorpio; it’s not just the number of teraflops that makes it powerful.”

According to Spencer, Scorpio has been many years in the making.

“We had to make decisions like 4K — to run games in 4K natively — years ago,” he said. “We thought it would be like the jump to HD with the Xbox 360. Obviously, it’s different — that was from a 4:3 ratio to 16:9 — but it’s still the same idea.”

As far as whether or not Spencer considers the Scorpio a current- or next-gen iteration, he’s remaining tight-lipped.

“I just consider it as part of the Xbox family,” he said, matter-of-factly.

Sadly, this was our last #TuesdaysWithPhil post. If you missed past articles, they are detailed below:


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

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