Home » Features » Interviews » Hidetaka Miyazaki on Sekiro’s level design, verticality

Hidetaka Miyazaki on Sekiro’s level design, verticality

FromSoftware President and the Game Director of Sekiro: Shadows Die Twice, Hidetaka Miyazaki, told Stevivor how new grappling mechanics have evolved the game’s level design.

Miyazaki told Stevivor that Sekiro‘s levels were “very heavily” designed with the grappling hook in mind.

“[I] personally love verticality in maps,” he said through a translator. “And so [I’m] really excited about the fact that you’re going to have this because it allows you to explore maps more dynamically. It’s more fun to just get around and to find all these things — for [me] it’s a really exciting change.”

Miyazaki added that most FromSoftware games have been designed with verticality in mind, but that he’s “always wished [he] could explore them more dynamically.”

With Sekiro, Miyazaki said he feels like FromSoftware has “finally achieved” that goal.

Sekiro: Shadows Die Twice is due for release next year on Xbox One, PS4 and Windows PC.

This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.

About the author

Luke Lawrie

Writing and producing content about video games for over a decade. Host of Australia's longest running video game podcast The GAP found at TheGAPodcast.com. Find me on Twitter at @lukelawrie