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Teenage Mutant Ninja Turtles Arcade Wrath of the Mutants Review

Try saying that fives times fast.

Teenage Mutant Ninja Turtles Arcade Wrath of the Mutants is exactly as it’s described, a console and PC port of a 2017 arcade title of the same name (perhaps minus Arcade). Priced at $50 AUD, it’s decidedly for fans of the 2012 iteration of our heroes in a half shell.

I’m not a diehard Turtles fan, but I am a child of the 80’s — the original cartoon and first couple live action movies are what pulled me in. That isn’t this; instead, Bebop is abnormally emaciated, Rocksteady is Russian, Shredder and Krang are Shredder and Krang (though the latter has lots of little brain-friends), and there are so, so many other villains that seemingly have been given the same mutagen-enhancements as our four heroes. I don’t know if Splinter exists at all.

For more recent fans, I’m sure all these characters and situations make sense, but for me, I had no connection. Nor did I to the gameplay that followed, a pale comparison of action found within the original Turtles arcade game… and, I must point out, given a loving facelift recently in the form of Teenage Mutant Ninja Turtles The Cowabunga Collection or a revival in Teenage Mutant Ninja Turtles Shredder’s Revenge.

Gameplay isn’t bad, nor buggy, but it is very formulaic. Mash the single attack button, hope you pull off a special slam or throw move when a projectile comes from across the screen, and keep an eye out for power-ups in the form of smoke bombs, throwing stars, and support characters. When you mash the attack button enough, you get a special Turtle Power move; hit that button when you can.

Wave after wave, screen after screen, you’re literally just doing that — attacking until you can hit a different pick up or until you can use your special, and repeating. Each level has a mini-boss halfway through, followed by an end boss. Both take a lot of punishment and deal damage you can’t really avoid. Die, die, use a continue, repeat.

My strategy — if you want to call it that — was effective on Easy, Normal, and Hard difficulties and made short work of opponents. I didn’t play in co-op, though local 4-player play is an option; there, I’d imagine you’d simply need to coordinate powers between all playing. You’ll be unstoppable, and that’s a problem because there’s not a lot of game to play, even with the addition of new levels and mini-bosses. 

Personally, I’d recommend Teenage Mutant Ninja Turtles The Cowabunga Collection or Shredder’s Revenge over Teenage Mutant Ninja Turtles Arcade Wrath of the Mutants for all the reasons I described above, but you know where you sit with this franchise. Purchase accordingly.

6
OKAY

Teenage Mutant Ninja Turtles Arcade Wrath of the Mutants was reviewed using a promotional code on PS4 and PS5 (primary), as provided by the publisher. Click here to learn more about Stevivor’s scoring scale.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.