I’ve always been a Nintendo fan boy. In school yard arguments regarding whether a fat mustachioed plumber could beat a hyperactive blue hedgehog in a wide range of activities, I was always firmly part of “Team Mario”. For me, Sonic has always played second banana and his more recent adventures have solidified him – in my mind at least – as a pretender to the throne. With Sonic & All-Stars Racing Transformed, Sonic may have, and for the first time, appeared in a game I actually prefer to the Mario version.
A few years back, Sega released Sonic & Sega All-Stars Racing, and while a serviceable Mario Kart clone, it didn’t step out from that series’ shadow. It was fun, but very strictly by the numbers and most definitely played it safe. With Sonic & All-Stars Racing Transformed, Sumo Digital have taken some calculated risks and played with the genre’s conventions. In doing so, they have produced a brilliant kart racer that surpasses Mario’s most recent kart outings and does so in style.

The actual transforming of vehicles is a surprising delight. Fully expecting it to be an annoying gimmick or wholly superfluous I was pleased when it turned out to be neither. While it may seem initially disappointing that you are unable to change vehicle types on the fly, the more you play the more you realise that the forced transforming adds to the tension and fun of a race. Being able to transform willy-nilly would have rendered the game an unplayable mess.


Fan service.
This game is almost exclusively comprised of elements to make Sega fans giddy with excitement. From the cast of colourful characters – including characters from Sonic, Jet Set Radio, Space Channel 5 and even using Ristar as the flag waver – to the themed pick-ups and the incredibly detailed tracks SASRT knows its audience, knows what they want and delivers. Even as a Nintendo fan boy I was excited to see who would be unlocked next or what the next track would be based on. Aside form the cast of characters and the huge amount of tracks there is lots to do.

I could only come up with very minor gripes during my time with Sonic & All-Stars Racing Transformed and they all relate to the same thing. The difficulty. Like in most racing games, in order to ramp up the difficulty often times the developer will simply let the A.I. drive the perfect line and/or ensure they get equipped with the best and most deadly pick-ups. This frustrates me to no end, especially when I’ll be dominating a race only to be sent packing back to 6th place on the second to last turn. It doesn’t make me want to try again and do better, it makes me want to rip my hair out and scream about the unfairness of it all. Other times it just feels impossible to get out in front, like every racer has their weapons aimed squarely upon me and is ready to let loose the second I make any ground. It doesn’t happen all the time and is actually fairly infrequent which makes the times these incidences of unfairness stand out all the more. They aren’t game-breaking by any means, but do be prepared to replay a few events multiple times. What kind of kart game doesn’t infuriate you once in a while though?
With Sonic & All-Stars Racing Transformed, Sonic has finally stepped out of Mario’s shadow and delivered a game worthy of his rich history and that of Sega’s. By far the best kart racer released in recent memory and both a great game to play alone or with friends — whether real or online. I had an absolute ball with it and can’t recommend it highly enough to kart racing and Sega fans alike.
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