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Romeo is a Dead Man
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Romeo is a Dead Man Review: A Time Shocking Labyrinth!

I just can't.

Romeo is a Dead Man is the latest from Grasshopper Manufacture and SUDA51, the latter recently part of the somewhat lacklustre Hotel Barcelona. Whereas that title had some interesting ideas that ultimately fall through, Romeo is a Dead Man tries to get by on style and attitude alone, and will divide players accordingly.

Players will fill the shoes of Romeo Stargazer, a sheriff in love with a girl named Juliet (yep), and who seemingly finds himself in the wrong place at the wrong time. Near death, his grandpa turns him into an android like being, alive and not (hence the title) and charges him to work with the FBI Space-Time division in order to hunt down temporal abnormalities.

What this largely translates to is a chapter-by-chapter action hackathon, combined with just a touch of Soulslike elements. Armed with a sword and gun, Romeo will need to beat opponents to level up his gear, and unlock special MacGuffins throughout levels in order to then take on a final area boss. He’s also armed with special attacks, and can harness (or, really, harvest) zombies to bolster his own attacks.

ROMEO_06
Hack ‘n’ slash. In addition to being weird, the game wants you to know it’s super-gory.

The core of combat isn’t terrible, but it’s not overly enjoyable. Boss battles start off unique and engaging before several tropes rear their head — you’ll have to shoot a vulnerable point to do the most damage before heading in for a close quarters kill, and will certainly have to dodge a series of (rather cheap) area of effect attacks when a boss’ health gets to a certain point. Rinse, repeat.

I was rather bored playing through chapters after only a handful, and it’s here that Romeo is a Dead Man kept me playing because of its quirkiness. I wasn’t enjoying combat all that much, but I was having a ball exploring the FBI’s space-time ship and getting to know its zany inhabitants.

That is, until I got WorstPink, the ship’s medic. Unknowingly, I spoke to her and unlocked what she referred to as the “Time Shocking Labyrinth”, something that looks straight out of a Ren’Py visual novel.

The labyrinth starts out with a simple premise: you’ll be posed with a single question with three potential answers. Get the question right, and you move to the next. Get it wrong and you need to start the entire process over again. I got to question 65 — so potentially working through 195 total combinations of answers, in an effort that took hours and hours to accomplish, before giving up. Or, because I swear that I answered each of the three available answers at that question and was rejected all three times.

Was that effort all for nothing? After spending five minutes each run and getting to — and failing — that 65th question three times in a row, I’m not willing to boot up the labyrinth again to find out. That, oddly enough is how I feel about Romeo is a Dead Man on the whole: there’s something admittedly unique about it, but that quirkiness doesn’t make up for its middle of the road design. In fact, it’s not long before quirky is just there for the sake of quirkiness, not serving anything larger. If your whole thing is about playing something completely outside the mainstream, ignore me and gobble this one up.

No matter your choice, I thought I’d throw up my list of Time Shocking Labyrinth answers in case you want to have a crack.

Time Shocking Labyrinth answers

  1. I’m excited
  2. I haven’t checked
  3. I don’t remember
  4. My heart
  5. Leave them alone
  6. I’m trying to forget it now
  7. The time before I go to sleep
  8. A break
  9. Sometimes
  10. Yes
  11. The final gas in a battle royale
  12. When I feel like I’m about to cry
  13. DoDonPachi Resurrection
  14. Wait for someone to contact me
  15. Comedy
  16. Just one foot
  17. Someone else’s face
  18. My feet
  19. A poster of my favourite movie
  20. Keep drinking from it
  21. Left
  22. Escape
  23. Bondi blue
  24. Like today I can finally change
  25. I don’t care about the colour of the sky
  26. In bed
  27. Leave one on
  28. I only ever notice when it’s about to die
  29. I’m always holding onto it
  30. In a dream
  31. The Space-Time forest
  32. A tunnel of trees
  33. Gladiolus
  34. The path in the middle covered with fallen leaves
  35. An orange light floating in the sky
  36. I was just thinking the same thing
  37. Nothing
  38. “When the wind stops, the tribulations shall pass, and two shall be chosen”
  39. The small pond
  40. Yeah, it was silver and shiny
  41. In the middle of the pond
  42. I’ll hold the rod upright to maintain tension
  43. I’ll reel it in slowly and carefully
  44. Release it into the pond
  45. The waiting
  46. The suspension bridge on the mountain
  47. A shortcut to love
  48. It looks like it’s flickering on and off
  49. Yeah, it’s definitely looping
  50. The forest to the left
  51. I think someone is guiding us
  52. The forest is listening to us
  53. I’ll just barely touch your fingertips
  54. We’ll pop into an old cabin
  55. “The Rouge Love Letter”
  56. Well, I might as well take a look
  57. There’s a poem written in red letters (4 min per run)
  58. “Speed You <3 SOSS”
  59. There’s something orange approaching
  60. I’m sorry for coming in without permission!
  61. Someone possessing WorstPink
  62. I don’t remember
  63. No one has said it yet
  64. I think it was you
  65. [None of them?]

Romeo is a Dead Man will be available on Windows PC, Xbox Series S, Xbox Series X, and PS5.

4.5
MEDIOCRE

Romeo is a Dead Man was reviewed using a promotional code on PS5, as provided by the publisher. Click here to learn more about Stevivor’s scoring scale.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.