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Metal Eden Preview and gameplay

Sci-fi Doom makes for a decent little combo!

Metal Eden was announced yesterday by publisher Plaion and developer Reikon Games, the studio behind Ruiner. From the half-hour of hands-on time we’ve had with it, we can confidently say it’s a sci-fi skin over 2016’s Doom… and for the record: there’s absolutely nothing wrong with that.

Metal Eden presents an adrenaline-fueled sci-fi FPS that explores a world where humanity’s consciousness has transcended the flesh, now residing within robots,” Plaion said in a statement. “With 8 unique missions, the game thrills players into an artificial world, where they’ll dive into in cybernetic warfare, control a powerful hyper unit, and uncover the mysteries of a lost paradise.

“Fight a diverse roster of enemies, extracting energy cores to gain a battle zone advantage,” Plaion continued. “Develop your arsenal and combat abilities to become an unstoppable Hyper Unit. Engage in an elegant dance of destruction as you dash, grapple, and wall-run through the city’s defences using enhanced parkour skills. Harness your superior agility and acrobatic combat prowess in pulse-pounding encounters.”

You can get a real flavour of what to expect from the 20 or so minutes we were permitted to capture, above. The gameplay capture was from Metal Eden‘s first mission — though we played through a prologue mission before that — that starts to explain the world that protagonist ASKA, an advanced Hyper Unit android, finds herself in.

The first level was a tad short, but offered quite a bit of variety. As you can see, ASKA will be tasked to parkour through an environment, using jumps, boosts, wall runs and the like before settling into an arena where those same skills are paired with a host of weaponry to take down baddies. Traversal is also very important to pick up extra ammo, shielding, or health that’s littered around each space.

A core pillar — pun VERY intended — of Metal Eden is ripping out the core of an opponent, mid-battle; said power source can be used as something as crude as a projectile, or instead absorbed to deliver an all-powerful punch. The latter is very helpful when taking on armoured enemies.

 

Truthfully? I’m intrigued enough by Metal Eden‘s world, but a bit unsure how Reikon will be able to properly build its world and tell its story as ASKA continually runs between arena to arena. Combat is frenzied, fast, and furious, though I had to dial down settings on my RTX 2070 Super-powered RIG to hit a stable framerate.

While I’d normally not mention gameplay issues such as that as part of a preview (or reveal… or in this case, both), smooth gameplay is absolutely crucial to a gameplay experience like this. I hope that Reikon focuses on polishing that between now and May when Metal Eden releases.

Update: You can try out Metal Eden for yourself as a new demo is available on PC, Xbox Series, and PS5. Download links are as follows:

Players can expect Metal Eden on Windows PC via Steam, PS5, Xbox Series S, and Xbox Series X from 7 May.

This post was originally published on 14 February 2025.

Metal Eden

3 September 2025
PC PS5 Xbox Series S & X
 

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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.