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Lego Voyagers Preview: Brick takes two

Grab a friend and solve some (simple) puzzles.

The industry has been saturated with north of 80 LEGO-based video games released since the early 90s; tie-ins with much loved IPs like Star Wars and Batman likely come to mind. So when I learned about LEGO Voyagers and found that it wasn’t just another franchise game, my interest was piqued.

Given access to a small preview build, a friend and I played through a press demo of Voyagers that lasted just a fraction over 30 minutes. This tiny sample gave just a hint of what was on offer, but it certainly left me wanting more.

In Voyagers, each player controls a 1×1 brick — either Red or Blue — rolling about islands made entirely of LEGO, and solving puzzles as they go. In the short demo, the challenges presented were of course very basic to ensure players gained a solid understanding of the mechanics — my sincere hope is that in the challenges escalate in difficulty to maintain players’ interest. What I’ve seen so far was just a little too simple for my liking.

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It’s not Red vs Blue, it’s Red and Blue…

Our first challenge was to build a simple bridge to cross a gap. Given access to three 1×4 tiles and a single 1×5 tile with which to build, our little LEGO pieces easily snapped in place with the touch of a button; then, the interface seamlessly moved with us while maintaining alignment with surrounding LEGO pieces. Once in position, another button press snaps the piece into place — before you know it, the gap is closed.

It’s at this point we gained a strong appreciation for the simplicity of the mechanics in Voyagers. Depending on the application, Red and Blue can freely roll around levels while snapped to LEGO pieces, and will use the size of the piece to traverse certain obstacles. When necessary, multiple pieces can be snapped together, making your overall being larger in size.

The result is that the player can climb large steps or cliffs which they wouldn’t have otherwise been able to reach. Though, when it comes to puzzles where placing bricks and tiles in a specific position, the game seems to naturally realise this and aligns your attached piece(s) to the relevant grid of LEGO studs so you can easily rotate and move them into position.

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Who doesn’t love a see-saw?

As we progressed, challenges increased in difficulty ever so slightly — there really was no significant effort necessary to work out what steps we needed to take to progress in the demo. Bridge building to cross gaps turned into step building to reach heights, which then turned into using pieces to redistribute weight on hinged items, and so on and so forth. Communication between players was without a doubt necessary for success, though for the most part this was more about ensuring the correct timing was nailed on tasks that required it.

For example, some challenges involved one player activating a switch that controlled a platform that  flung the other across the map and into the next area when activated. From what we’ve seen, passing obstacles requires little more than some basic logic and — on occasion — a little trial and error. If the demo is anything to go by, don’t expect to be diving into something loaded with complex, head-scratching enigmas.

While games such as It Takes Two and Unraveled Two have set the bar for mandatory co-op experiences when it comes to challenge and engagement, LEGO Voyagers does so when it comes to simple control schemes that are effectively used to complete increasingly complex tasks. Reasonably experienced gamers will be able to jump in without a thought, but those wanting to play Voyagers with their non-gamer partners or children will need to have a degree of patience to allow time for things to make sense.

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LEGO Voyagers is full of (simple) puzzles.

This shouldn’t be too much of a problem though as there’s something calming and cathartic about Voyagers. The combination of chilled music, soft colour palette, and smooth animation has a sense of zen about it which was a nice change of pace for the games I usually play. Even when mistakes are made there’s no lives lost and no need to restart.

If you drop a brick out of reach, it will instantly respawn close by; the same applies if Red or Blue happen to fall off the level too. It’s presented beautifully while staying true to standard LEGO pieces which will, of course, be pleasing to fans of those bricks that destroy unsuspecting parents’ bare feet in the night.

Being a two player co-op title, Voyagers can be played both locally and online with friends and a big plus is its Friends Pass, which allows the whole campaign to be played with a friend even if only one of you owns the game. How this will work and what restrictions are in place remains to be seen, but it’s a great feature which will go a long way towards getting people onboard.

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All aboard!

Our preview time with LEGO Voyagers was far too short, leaving me forced to imagine what the full experience will be like. Of course, the appeal of the final product will be in how creative and challenging the puzzles become in the later stages of the game.

In this build, things were overly simple, yet accessible and satisfying. If this accessibility continues throughout while keeping things interesting, then it’s likely to be a hit amongst LEGO fans and gaming couples.

Expect LEGO Voyagers from 15 September on Windows PC via Steam and the Epic Games Store, alongside Xbox Series S, Xbox Series X, PS4, PS5, and Switch.

LEGO Voyagers

15 September 2025
PC PS5 Switch Xbox Series S & X
 

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About the author

Jay Ball

I'm a big fan of older consoles and can flawlessly complete the first 2 levels of Donkey Kong Country with my eyes closed. These days I still play platformers but also love shooters, arcade racers and action adventure titles. I may or may not be in denial about the death of rhythm games.