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The Witcher 3: Wild Hunt’s Modkit gets an update

CD Projekt Red today advised that The Witcher 3: Wild Hunt‘s Modkit, the software tools that allow for modding, have been updated.

Community Manager Marcin Momot detailed the update as follows:

  • Fixed a bug causing wcc_lite to fail when uncooking the game
  • Added the ability to mod textures from the textures array
  • Added a warning information when wcc_lite failed due too long file path
  • Cleaned up wcc_lite output log
  • Fixed a bug when some normal maps and speculars were imported incorrectly. Now imported textures which name ends with “_n” and “_s” will be assigned to proper categories
  • It is now possible to add new textures using mods
  • Serval fixes and minor improvements to Script Studio

The Modkit is only available on PC.


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