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Square Enix details the new Hitman game at their E3 press conference

Ahead of — and during — the Square Enix press conference, developer IO Interactive detailed the next Hitman game, called simply Hitman.

“This is a true Hitman fantasy, a highly challenging, thinking person’s game where creativity is rewarded,” said Christian Elverdam, Creative Director, IO Interactive. “You have the power and intelligence of Agent 47 at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.”

The game will focus on taking out contracts in sandbox levels set all around the globe, with Paris, Italy and Marrakesh already named.

Moreover, Hitman seems like it’ll have a bit of an MMO influence to it, with IO Interactive confirming “Hitman will begin on December 8th, evolving and deepening over time, with this initial storyline concluding in 2016.”

Content will be released at regular intervals, IO Interactive reaffirmed at Square’s conference. Moreover, challenges will be issued at regular intervals, and with varying conditions; some challenges might only exist for a day, and other will only allow one try, as examples.

“This is new ground for Hitman, coming out digital first enables us to do something new, bold and exciting,” said Hannes Seifert, Studio Head at IO Interactive. “We are building a live, expanding and evolving world of assassination where we continuously develop the game, listening closely to the players as we release new locations, missions and hits as soon as they are ready.”

The new Hitman will be available from 8 December on Xbox One, PS4 and Windows PC. We’re checking it out at E3 this week.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

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