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Skate 4 may contain an open-world with user-generated content

Skate 4 may contain an open-world and leverage user-generated content, EA CEO Andrew Wilson has said during a recent investor call.

Though very early in its development cycle, Wilson said the skateboard sim may contain “user-generated content, open-world, and interaction,” as that is the “secular trend” occuring within the games industry.

“For many people, skateboarding isn’t just a sport: it unlocks their access to art, culture,” Wilson continued (via VGC). “If you follow a guy called Nyjah Huston on Instagram, who’s one of the world’s great skateboarders, you’ll discover that he’s a young guy who started out skateboarding, but now is a fashion and art icon who lives in a big house in Beverly Hills and drives around in a Rolls Royce.”

Huston was today announced as a new addition to the Tony Hawk’s Pro Skater 1 + 2 remake roster.

“So for many people, you think about skating as a starting point that has appeal, but you start to build in user-generated content, exploration and community on top of that, and that expands the opportunity exponentially,” Wilson added.

“So as we think about our future and we think about growth, a big part of it is choosing games that not only themselves have appeal, but can benefit from secular trends in our communities that we think will grow them even beyond our initial expectations.”

Skate 4 was announced this month during an EA Play livestream.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.