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Resident Evil 7 says goodbye to ‘roided up heroes and isn’t a “ghost story”

Resident Evil 7 Producer Masachika Kawata and Director Kōshi Nakanishi took to the Capcom blog recently to detail the game. Or, rather, what the game isn’t.

First, the pair confirmed we won’t be playing as a recurring franchise hero.

“It isn’t an existing character whose eyes you’re seeing through,” Kawata said. “I think one of the places we got in the series up until now is you’re kind of playing these superhero characters. They’re fully equipped, powerful people who go into these survival horror situations but they’re ready for them. They can take it on.

“To bring the horror experience right to the player, we thought now that you’re in first person you’ll feel like you’re there. You can’t be looking through the perspective of a macho, hero character because that’s not you at home. Or maybe you are macho, I don’t know [laughs]. It’s sort of a powerless, ordinary person you’re playing as.”

So goodbye, Chris Redfield. Or, at the very least, ‘roided up Resident Evil 5 Chris Redfield.

“We’re not really talking in too much detail about who they are right now, but they’re an ordinary person stuck in an extraordinary situation. I think that really brings the horror right to the fore. You wonder if this person you’re playing as – or you – will be able to cope with this situation. That’s a real feeling of helplessness that helps the horror stand out. If you try the demo that’s out on [PlayStation 4] for [PlayStation Plus subscribers], you’ll see,” Kawata continued.

Meanwhile, Nakanishi insisted the game functions as a Resident Evil sequel rather than a reboot.

“It’s not a reboot and we’re not throwing away the series’ canonical storyline,” he said. “It’s the new numbered title in the series and it’s a sequel to the existing mainline series titles. After I say that and you try the demo, you may say ‘Really?’, because it looks nothing like any of that, but trust me. We need to have a bit of mystery in survival horror, so we’re trying to make you wonder when you play it how could this possibly be connected? That’s part of the appeal.”

Nakanishi was adamant at the game won’t be “some sort of supernatural, occult, ghost story.”

“Don’t worry,” he continued. “We haven’t just thrown out Resident Evil as it exists and turned it into a ghost story. It will all make sense in the end. I know it’s frustrating holding back on what we can show fans, but this is really the best way to let you enjoy the game to the fullest when it finally comes out.”

Resident Evil 7 has a demo currently available to PlayStation Plus subscribers on PS4. The demo is expected on Windows PC and Xbox One. The full version of Resident Evil 7 heads to all three platforms in January 2017.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.