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Pitchford: Current-gen install bases aren’t big enough for Borderlands: The Pre-sequel!

In a recent presentation, Gearbox head Randy Pitchford explained the developer’s reasons for producing the next Borderlands game, The Pre-sequel! on last-gen systems.

“We’ve probably created more DLC for Borderlands 2 than anything we’ve ever done before,” Pitchford said. “I can’t think of any other game in the industry that has had as much additional content added post-launch, than we’ve added to Borderlands 2. That said, we still haven’t met the demand.

“If you imagine where that demand lives, it lives on Xbox 360, PlayStation 3 and Windows PC. We don’t know to what extent demand will live on next-gen. I imagine over time, maybe by the time we get to third or fourth Christmas there’ll be a big enough install base [on current-gen].

“Between PlayStation 3 and Xbox 360 there’s over 150 million installed units worldwide. 170 is more realistic. There’s fewer Xbox Ones and PlayStation 4s than we sold copies of Borderlands 2. That’s not part of the logic, but because Borderlands 2 did so well there’s obvious demand there.

“And we have not been able to serve it, with just DLC, and we’ve consumed all the memory there is to consume to add more content to Borderlands 2.

“If you try to imagine the set of Borderlands players that have already upgraded [to a new console], that’s not 100 per cent. But if you try to imagine the set of Xbox One and PlayStation 4 owners that do not have an Xbox 360 or PlayStation 3, the difference there is so close to nil you can’t make a business rationalisation around that.

“We want to entertain as many people as possible,” he concluded.

Sound reasoning, or would you rather have Borderlands on PS4 and Xbox One?


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.