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Oculus Rift will head to Mac if Apple “ever release a good computer”

Speaking with ShackNews, Oculus’ Palmer Luckey today explained why the Oculus Rift is only supported on Windows for the time being.

Luckey said that Mac support in the future “is up to Apple… if they ever release a good computer, we will do it.”

“It just boils down to the fact that Apple doesn’t prioritize high-end GPUs,” he explained. “You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs.”

Luckey didn’t rule out support, “but right now, there’s just not a single machine out there that supports it,” he said.

The Rift is available for pre-order now.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.