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NVidia DLSS 5 promises “breakthrough” and delivers AI goonslop

"How does this not feel so exceptionally violating to art direction and character design?"

NVidia has showcased its DLSS 5 technology, and with it has promised an “AI-powered breakthrough in visual fidelity for games.” Many, though, consider the technology to be unnecessary AI goonslop.

“DLSS 5 introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials,” NVidia said of the technology. “Bridging the divide between rendering and reality, DLSS 5 empowers game developers to deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects.”

The company used Resident Evil Requiem and Starfield, amongst others, as part of its reveal of DLSS 5, with both game’s character models looking strikingly different with the technology in use.

Requiem‘s Grace look more like a supermodel than a fledgling FBI analyst, which wasn’t lost on social media. One user highlighted that the technology mirrors social media posts by players who thought Horizon‘s Aloy was “non-feminine” and used AI to make her more attractive.

Another just cut to the chase: “How does this not feel so exceptionally violating to art direction and character design? Our hardware shouldn’t decide that a scrawny FBI Analyst needs fuller, more kissable lips.”

DLSS 5 will arrive later this year.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.