Home » News » This is why Nintendo uses 12-digit friend codes
nintendo logo
News

This is why Nintendo uses 12-digit friend codes

A leaked internal Nintendo presentation has detailed why the company opted for 12-digit friend codes to pair with friends instead of traditional usernames.

The internal Powerpoint presentation is just one of a number of documents obtained by hackers over this past weekend and published to a number of locations including 4chan. In it, a slide details why the Wii opted for the 12-digit friend code system over usernames.

“At first there were opinions that instead of 12-digit numbers, a freely chosen screen name would be better,” the slide reads.

“There is a high probability of duplicate screen names. When this happens, multiple reentries are required. (Conflicts with the ‘Simple’ principle. It’s possible to guess someone’s screen name by trying different variations of their actual name. (Conflicts with the ‘Comfortable’ principle.)”

12-digit friend codes moved from the Wii to the 3DS, and from there, to the Switch.

Ahead of this leak, Nintendo advised that the Nintendo Network ID system had been hacked; logins with those identifiers have been disabled and Nintendo advises users turn on two-factor authentication.


This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.

About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.