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Need for Speed is always-online so you can get likes for your screenshots

In an interview with OXM, Ghost Games listed one of the reasons why the upcoming Need for Speed is an always-online title.

Executive Producer Marcus Nilsson confirmed that the game builds on the existing Autolog system, working as an in-game social network.

“We also have a new snapshot system as well,” he added. “Which is taking pictures of a lot of different moments – [they go] out to the Need for Speed network where people can ‘like’ them, and those likes are being pushed back into the game as currency.”

Would you prefer the chance to play Need for Speed offline?

Need for Speed will be available from 3 November on Windows PC, Xbox One and PS4.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.