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Naughty Dog explains The Last of Us’ combat systems at GDC

Naughty Dog Designer Anthony Newman took to a GDC panel today to discuss The Last of Us‘ combat systems.

According to Newman, Naughty Dog designed various melee combat styles, each suited for different main characters, including Joel, Ellie, Bill and various enemies.

“There were a ton of different mechanics we tried to put in the game, but we had to be really careful about putting them in, in terms of elegance and being comfortable,” Newman added, as reported by Polygon. “You need to be comfortable with cutting them and letting go of them in order of make your game more accessible.”

The ability to block melee attacks existed in-game until the system was revamped to become the take on the rock, paper, scissors system that remains. The block was in the game up until four months prior to its release.

Last, Newman said that Naughty Dog made an intentional choice to zoom-in on character faces as much as possible to promote the human struggle found inside the game itself. Drawn-out, graphic death sequences were inspired by similar sequences — usually involving the Chainsaw Man — in Resident Evil 4.

The Last of Us was Stevivor’s Game of the Year for 2013. A sequel may or may not be in the works at Naughty Dog.

 


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.