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MultiVersus hitbox, hurtbox systems getting “big overhaul”

Time for things to feel more fair.

MultiVersus hitbox, hurtbox systems will receive a “big overhaul”, according to game director Tony Huynh.

For those unaware, a character’s hitbox is an invisible barrier around a character that determines if the character is colliding with something, and the hurtbox is a similar barrier that determines places that a player can have damage inflicted upon them.

Huynh provided the information in response to a fan on Twitter, saying some hitboxes and hurtboxes aren’t aligned or working as desired.

“We’ll be looking at Finn in sections, we are working on a big overhaul of our hitbox/hurtbox system so don’t want too many moving parts,” the director wrote.

Fans on Reddit are complaining about Finn and his moveset, with numerous instances of Finn managing to get hits when he shouldn’t technically be able to.

Originally planned for 10 August here in Australia, MultiVersus‘ first season has been delayed indefinitely — likely to implement fixes like the ones Huynh has highlighted.

MultiVersus is available on Windows PC, Xbox One, Xbox Series S, Xbox Series X, PS4 and PS5. We previewed it here and have criticised its microtransations right here.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.