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Macabre goes into early access on 26 September

Are you ready for a scare, courtesy an Aussie dev?

Update: Aussie developer Weforge Studio has brought ahead the launch of Macabre by four days, making the title available on Steam from 26 September rather than 30 September.

No reason for the change of release date was given, though the studio jokingly said “we had to wrestle the Rift into submission (classic anomaly), but the new date means you’ll have the whole weekend to dive in” in an update.

“From our small team in Australia, thank you for every wishlist and word of suppor,” Weforge continued. “Early Access is how we finish Macabre with you.”

Original story [4 September]: The Aussie-made Macabre will go into early access on 30 September, developer Weforge Studio has today announced.

The co-op stealth extraction horror title celebrated the news with a new trailer, below.

“Set inside a collapsing time rift, Macabre pits players against an adaptive interdimensional terror that learns from their actions,” reads a press release. “Guided by the enigmatic NPC Banjo, players scavenge, sneak, and fight to survive in an unstable dimension where every session unfolds differently. Procedural maps, shifting objectives, and high-stakes co-operative extraction ensure replayability, tension, and betrayal at every turn.”

“With Early Access, we want to refine Macabre alongside players. The adaptive AI, procedural systems, and high-stakes co-op are built to surprise, but this launch is just the beginning. We will expand with new maps, monsters, and mechanics guided by community feedback,” said Jake Davey, Game Director at Weforge Studio.

“This is the moment we have been working toward for more than four years. From late-night prototypes to a Kickstarter campaign that changed our lives, Macabre is finally stepping into the hands of players worldwide. Early Access gives us the runway to keep building, testing, and evolving the game with our community,” added Jay Topping, Creative Director at Weforge Studio.

Expect Macabre on Windows PC via Steam early access from 30 September.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.