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Injustice 2: NetherRealm will be “aggressive” with DLC, potential microtransactions

NetherRealm’s Ed Boon has told IGN that the developer plans to be “aggressive” with Injustice 2 DLC, even considering microtransactions when it comes to the game’s new Gear system.

“One of the things we’ve been doing, trying to do more and more with every game… is to support it for a longer period of time,” Boon said. “With DLC characters, we’ve had four with Mortal Kombat, six with Injustice, eight with Mortal Kombat X, and with Injustice 2 we plan on continuing that pattern.

“It will certainly be more aggressive than we’ve been in the past,” he summarised.

Moreover, Boon says NetherRealm may introduce microtransactions to assist in the life of a busy gamer.

“We have ideas in our head of the things we’d like to consider but certainly haven’t like nailed down this is going to be the way to do it,” he said, speaking of a pay-to-unlock system for the game’s new Gear functionality. “Ideally to me the whole purpose of this feature is customization, longevity and ongoing molding of your character so to speak.”

Boon says the system will be designed for those “won’t want to invest months and months of their time” to gain rewards, and will “cast the biggest net possible to get as many players into it as possible.”

We’ll have more on Injustice 2 as it’s made available. The game heads to Windows PC, Xbox One and PS4 next year.


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Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

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