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Homefront: The Revolution will use microtransactions over a Season Pass

Speaking with Gamespot, Homefront: The Revolution Game Designer Fasahat Salim confirmed that the title will use microtransactions instead of a “Season Pass.

Salim also said the game will offer up free content in its first year.

“It’s absolutely not a pay-to-win system because everything we’re providing in these resistance crates is available for free in the game through normal play,” he said of the planned structure.

“All we’re offering is, for those players that don’t necessarily have the time to invest in the game, to unlock those cool things. It’s basically just a time saver for them; a shortcut to unlocking these things. They pay a little bit of money but they’re not getting anything that’s exclusive to them.”

Salim said that DLC, post-launch, will include new missions, though didn’t clarify what would be free or paid.

“We’re not doing any sort of packs. We’re not making map packs or anything like that,” he said. “As we’re done with a mission, we’re going to release it, the community can go ahead and play it, and we’re going to keep doing that for at least a year after release.”

Homefront: The Revolution will be available from 17 May on Windows PC, PS4 and Xbox One.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.