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The ESA says video games revenues rose in the USA in 2016

The Enetertainment Software Association (ESA) says in its annual report that consumer spending on video games and games hardware in the USA rose to $30.4 billion USD last year.

The report is based on data from The NPD Group, an industry analyst.

According to the information, total sales of games, add-ons, subscriptions, hardware and peripherals rose from 2015’s $30.2 billion USD. Software sales, including mobile titles, rose six percent to $24.5 billion USD.

“Growth in entertainment software consumer spend was seen across the mobile, PC, virtual reality, subscription, portable and digital console segments,” said the NPD’s Mat Piscatella.

“Consumers have more options to purchase and enjoy entertainment software than ever before, while developers have more and easier ways of delivering that content.  No matter the delivery platform, entertainment software has never been more engaging, diverse or accessible.”

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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.