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EA: Games are too hard to learn

Hot off EA’s assertion that free-to-start games are the future, EA’s Chief Creative Officer, Richard Hilleman has declared that current games are too hard to learn.

Hilleman, above, made the claim during an interview at DICE 2015, speaking largely of game tutorials.

“Our games are actually still too hard to learn,” he said. “The average player probably spends two hours to learn how to play the most basic game.

“Asking for two hours of somebody’s time–most of our customers, between their normal family lives…to find two contiguous hours to concentrate on learning how to play a video game is a big ask.”

What do you think of Hilleman’s statement? Are tutorials too hard to pick up?


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.