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EA closes Visceral, delays its Star Wars game

EA today announced that it “will be ramping down and closing” Visceral Games and making big, delay-inducing changes to its Star Wars game.

EA said Visceral’s story-based, linear title will keep its “stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life,” but will be altered to include “broader experience that allows for more variety and player agency” using EA’s Frostbite engine.

Moreover, EA confimed that certain aspects of the title will be changed in order “to give players a Star Wars adventure of greater depth and breadth to explore.”

EA didn’t detail why Visceral was being shuttered in the process. The developer was responsible for a number of memorable titles including the Dead Space franchise, Dante’s Inferno and Battlefield: Hardline. The company was founded in 1998.

Visceral’s Star Wars game was expected in fiscal year 2019, but EA said it’s now “looking at a new timeframe” in terms of launch.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.