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The Division: Here’s how Ubisoft will deal with cheat engines and code exploits

Ubisoft yesterday took to its blog to detail how cheaters will be handled within Tom Clancy’s The Division.

The post first deals with cheat engines before addressing bug exploits.

“Our first step is to give you clearer and more concrete visibility,” Ubisoft said, while at the same time making the excuse that “we cannot simulate the experience that millions of different players will have, and how they will play the game.

“Should new bugs be discovered, we will quickly confirm if these are considered exploits. All known exploits will be clearly listed in a public forum thread and across our various communication platforms. We want all players to be informed. This will ensure that those caught after an exploit was confirmed are aware of the consequences and actions that can be taken against them.”

Players have made the case that they shouldn’t be severely punished for finding and taking advantage of situations that arise from in-game code.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.