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The Diversion

Aliens Colonial Marines’ AI broken by a single typo

Aliens Colonial Marines’ AI was broken by a single typo, a recent investigation has revealed.

James Dickinson, a developer working on an overhaul mode for the game, discovered a typo in a .ini file. Instead of reading “tether”, the code was written as “teather” — what’s more, correcting the typo seems to have vastly improved Alien AI in-game.

Rather than running directly at the player, the “tether” Aliens use cover and generally display smarts — something they were slammed for in original reviews (including our own). Literally.

“Alien AI consists of having each xenomorph run to attack you in a straight line,” I wrote back in 2013.

It’s probably the case of a discovery found way too late to be of any help, but if you’re keen on firing up the PC version and playing the game as it was actually intended, you can find out more on the fix over at ResetEra.

Aliens: Colonial Marines was published back in 2013 on Windows PC, Xbox 360 and PS3.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.