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Destiny’s “Rise of Iron”: Bungie’s DeeJ says Supremacy is all about honour

Stevivor took the opportunity at Gamescom last month to sit down with Bungie’s David ‘DeeJ’ Dague, Destiny‘s Community Manager, to discuss the upcoming Supremacy mode within the game’s “Rise of Iron” expansion.

Supremacy mode is a team-versus-team mode with a twist: you’ll get a point for each kill you make, but you can also get an extra point for picking up a crest that each player drops upon death. You can collect crests from your own fallen teammates to prevent your opponents from scoring.

“My most valuable moments in Supremacy are when somebody who’s better than me [on my own team] gets killed and I can grab his crest — while he’s waiting to respawn and I can make like it never happened,” DeeJ said. “Defending your team in that way is defending their honour. That’s the metaphorical theme of the crests — this a totem of your identity, bearing your class insignia.

“This is your identity, this is your honour, and when [the other team steals] your honour, they put points on the board.”

You can check out Supremacy mode in action below:

Destiny‘s “Rise of Iron” expansion — alongside Supremacy, new maps, a new Strike and a new Raid — heads to Xbox One and PS4 this month.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.