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Dark Souls III: Creator Miyazaki tries to find the balance between difficult and unreasonable

Speaking with VG24/7, Dark Souls Creator, Hidetaka Miyazaki explained how he works towards the right balance of difficulty within the franchise.

“Well, there were of course several moments where I had to stop things and take a step back and consider the difficulty,” Miyazaki began. “But it’s not necessarily that I say ‘oh, this is too difficult,’ but instead the term I usually use is ‘unreasonable.’ So, that’s the term I tend to use when I have these conversations with the development team.

“When you think about it, the difficulty in the Dark Souls franchise so far has been something that players have eventually been able to overcome. So when I show concern to the development team members, that’s why the term I use is unreasonable – basically, we don’t want to go too far. It’s about striking a balance.”

You can read the rest of the interview here.

Dark Souls III will be available in April. We previewed it very recently.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

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