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Beyond Good & Evil 2: Here’s what to expect from the sequel

Speaking with Kotaku, Beyond Good & Evil‘s Michel Ancel spoke of his vision for the original title and hinted at what to expect for its sequel.

“Even on Beyond Good and Evil 1 it was supposed to have space travel and all these things but we were limited,” Ancel said.

“The big thing that is really cool is that the consoles are now so powerful […] The amount of memory the CPU has, you can do those things now. It’s not ‘Oh, we will never do it.’ It’s working.”

Ancel said games like Star Citizen have incorporated — or elaborated upon — some of his plans.

“We’re looking at games like Star Citizen and seeing they have these big planet systems and thinking ‘We have the same problems but we are more advanced on this side, [whereas] they’re doing something nice on this side,'” he continued. “It’s crazy and difficult to explain to people how technical making a game is. Now it’s not anymore about polygons and things like that, it’s about millions of behavioural AIs, systems, and giant spaceships crashing on big planets.”

We’ll have more on Beyond Good & Evil 2 as it’s made available.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.