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Bethesda’s Starfield, Elder Scrolls 6 won’t be getting new engine

Bethesda will continue to use its Creation Engine rather than a new engine for upcoming games Starfield and The Elder Scrolls 6.

Bethesda’s Todd Howard made the confirmation with Gamestar earlier this year, saying the publisher would continue to tweak the Creation Engine to suit its needs.

The in-house engine was created in 2001 and replaced Bethesda’s Gamebyro engine (Fallout 3, The Elder Scrolls IV: Oblivion). The Creation Engine was modified between the release of The Elder Scrolls V: Skyrim and Fallout 4, and again for Fallout 76.

“For Fallout 76 we have changed a lot,” Howard said. “The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more.”

To Howard, a new engine isn’t needed.

“We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best.”

The Creation Engine has been known to create some fantastic bugs in addition to the desired outcomes Howard has described above. As such, would you prefer a new engine for Starfield and The Elder Scrolls 6? Why or why not?


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

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