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Australian video game spend $3.23 billion in 2017

Australians spent a whopping $3.23 billion on video games and hardware in 2017, data released today by the Interactive Games & Entertainment Association (IGEA) shows.

Our spending is up 9% compared to 2016, with total physical retail sales making up $1.176 billion and digital sales $2.054 billion of the total amount.

“Despite the huge amount of entertainment options available to Australians, the appetite for games shows no signs of waning, evidenced by growth across the entire industry,
IGEA CEO, Ron Curry, said of the data. “In 2017, we saw gamers embrace new and updated consoles. At the same time, there was lots of love shown and nostalgia for old favourites – both hardware and games. Australians enjoy buying products in-store, where they can seek out hands-on experiences and advice from retail staff, and similarly they are very comfortable downloading full games and additional content.”

Data from The NPD Group Australia says that overall physical retail sales in Australia increased by 11%, while data from Telsyte suggests that total digital sales increased by 9%. Digital downloads, including full titles and DLC, grew by 16%.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.