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Apple now requires loot box odd disclosure

Apple now requires developers to disclose the odds of in-app or in-game loot boxes in order to remain on the App Store.

“Apps offering “loot boxes” or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase,” a change to the App Store’s review guidelines now reads.

Apple’s move is similar to regulations passed in China last year that require games like Overwatch to disclose drop rates of in-game loot boxes.

Loot boxes are gaming’s big issue of the year, with titles like Star Wars: Battlefront 2 receiving seemingly endless criticism over a solid game tarnished by imbalance and a big push to in-game spending.

How do you think this requirement will impact your favourite mobile titles? My habits in Star Trek: Timelines (above) are surely about to change…

Thanks, Polygon.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.