Speaking with Stevivor, Blizzard’s Chadd Nervig confessed that the company was “unhappy” with World of Warcraft’s class system ahead of its newest expansion, “Legion.”
“We were unhappy, especially with how our classes had gotten, with 10 plus years of layering on thing after thing,” Nervig said. “Things become muddled and lost their distinctive features.
“What makes a Rogue a Rogue? What makes a Beast Mastery Hunter a Beast Mastery Hunter? What’s special about that?”
The game’s newest expansion, “Legion”, was designed to fix those issues.
“We wanted to take a really hard pass on that and come up with how we can deliver on the promises that we make, effectively,” Nervig asserted. “We promise you, through [Legion’s] visuals and story, to show what a Beast Mastery Hunter is, and so we come up with gameplay that actually delivers on that.”
Nervig’s colleague, 3D Artist Genevieve St-Michel, agreed.
“[The art team] worked really hard this expansion to make each class feel super distinct from each other, on top of all the work Chadd’s team did to make them distinct.
“There’s a different Artefact for each spec, so it’s not just your class — everything is super personal,” she continued. “You can get the Ashbringer, the Doomhammer — you use these great legendary weapons to fight the threat of the Burning Legion that’s coming.”
You’ll have your chance to take World of Warcraft’s refined classes through their paces from 5.00 pm AEST tomorrow when “Legion” launches.
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