Home » Features » Interviews » World of Warcraft: Blizzard was “unhappy” with “10 plus years of layering on thing after thing”
beastmasteryhuntersm
Interviews News

World of Warcraft: Blizzard was “unhappy” with “10 plus years of layering on thing after thing”

Speaking with Stevivor, Blizzard’s Chadd Nervig confessed that the company was “unhappy” with World of Warcraft’s class system ahead of its newest expansion, “Legion.”

“We were unhappy, especially with how our classes had gotten, with 10 plus years of layering on thing after thing,” Nervig said. “Things become muddled and lost their distinctive features.

“What makes a Rogue a Rogue? What makes a Beast Mastery Hunter a Beast Mastery Hunter? What’s special about that?”

The game’s newest expansion, “Legion”, was designed to fix those issues.

“We wanted to take a really hard pass on that and come up with how we can deliver on the promises that we make, effectively,” Nervig asserted. “We promise you, through [Legion’s] visuals and story, to show what a Beast Mastery Hunter is, and so we come up with gameplay that actually delivers on that.”

Nervig’s colleague, 3D Artist Genevieve St-Michel, agreed.

“[The art team] worked really hard this expansion to make each class feel super distinct from each other, on top of all the work Chadd’s team did to make them distinct.

“There’s a different Artefact for each spec, so it’s not just your class — everything is super personal,” she continued. “You can get the Ashbringer, the Doomhammer — you use these great legendary weapons to fight the threat of the Burning Legion that’s coming.”

You’ll have your chance to take World of Warcraft’s refined classes through their paces from 5.00 pm AEST tomorrow when “Legion” launches.


This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.

About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.