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Star Wars: Battlefront 2: DICE, Criterion and Motive are listening to fans

Star Wars: Battlefront 2 will continue to improve upon itself as the original Battlefront did after release, Criterion’s Matt Webster told Stevivor.

“That journey has defined features for Battlefront,” Webster, Executive Producer at Criterion, said of the game’s evolution.

Battlefront was criticised for a lack of content at release, something DICE has corrected through a series of robust DLC releases.

“That’s what happens when you make games and you commit to an extent, and over a period of time, you connect with an audience and you listen to them and you let that influence and inspire you to make and create different things. It’s formed the foundation of what we’re trying to achieve with the new game.”

It was today revealed that Star Wars: Battlefront 2 will contain an ambitious single-player campaign, revolving around Commander Iden Versio, an Imperial special forces soldier and leader of Inferno Squad. Author Christie Golden has also penned Star Wars: Battlefront 2: Inferno Squad, a tie-in novel that details Versio’s backstory ahead of the game itself.

Star Wars: Battlefront 2 heads to Windows PC, Xbox One and PS4 on 17 November 2017.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.