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The dummy finger does something: Here’s what’s new in the Resident Evil 7 demo

Resident Evil 7‘s demo has been updated to its “Twilight Version”, bringing about a bunch of changes.

Spoilers are ahead, so stop reading if you want to go in fresh.

Still with us? Good! Here’s what’s changed since “Beginning Hour” was first released.

  • To the right of the room you start in, the locked door works a bit differently now. With a different, more mouldy appearance, a strange sound will emenate from the door after five or six seconds. Stick around longer, and you’ll get another surprise — someone will shake the door, quite violently.
  • The mysterious inaccessible room behind the attic’s phone room is now accessible. There are a bunch of goodies to find…

re7beyondwall

  • … like a Basement Key on a table. We’re not sure what that actually unlocks right now.
  • You’ll also be able to find handgun ammo under the bed.
  • Behind some TVs, you’ll find the object that will bring you relief and more frustration: a celluloid dummy hand. You guessed it — you can combine the first demo’s mysterious dummy finger with it. What happens next? We legitimately don’t know.

re7dummyfingerandhand

The demo’s new ending — we’ll leave that for you to experience — leads us to believe Capcom’s not quite done with future updates.

What have you found that we’ve missed?

We’ll keep you posted.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.