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Horror title The Flock will give global players a pool of lives to play with

Indie horror title The Flock sure has a cool premise: from launch, everyone that’s bought the game will share a collective 215,358,979 in-game lives. Once that number is exhausted, new players are unable to buy the game and the title’s endgame truly begins.

“Most indie multiplayer games lose their player base within a year. Even heavy hitters such as Titanfall and Evolve have a fast dwindling player base,” Dutch developer Vogelsap begins in a game FAQ.

“The most popular games such as League of Legends and Counter-Strike still have a somewhat anticlimactic ending of their players’ experience. Because in the end at some point — and this can be after five years or two months — you’ll stop playing because you either got bored of it, you’ve seen it all or you, or your friends have no longer time to play. We want to tackle that problem, and make sure The Flock ends with a climax after which the game will be fondly remembered.”

Vogelsap has a policy to handle hackers as well; once caught, any lives that a hacker has cost the community — legitimate or otherwise — will be added back to the pool of lives. Only releasing on PC at this point, Vogelsap added that Xbox One or PS4 releases would mean lives would again be added to the total pool.

For more information on The Flock, or to pre-order, head here.


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About the author

Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

Aside from video games, Steve has interests in hockey and Star Trek, playing the former and helping to cover video games about the latter on TrekMovie.com. By day, Steve works as the communications manager of the peak body representing Victorians as they age.