Over the past few years, it’s become fairly common to see companion games released alongside Ubisoft’s flagship Assassin’s Creed titles. Previous instalments like Altair’s Chronicles or Assassin’s Creed II: Bloodlines have acted as direct extensions of the main games’ protagonists, whilst Liberation on the Vita introduced an entirely new playable Assassin in the form of the charming Aveline de Grandpre. Assassin’s Creed: Pirates is another slightly different step for these side titles, taking place as a sort of prequel to Black Flag – but not starring an Assassin. Pirates tells the story of Alonzo Batilia, a pirate not affiliated with the Assassins or Templars in the Golden Age of piracy. His story revolves around the hunt for the lost treasure of French pirate La Buse.

If you’ve played Disney Infinity you know what to expect from “Toy Story in Space.” Whether that’s a good or bad thing depends on how you felt about the main package. If you weren’t really a fan then this new Play Set is going to do nothing to change your mind. If you’re like me however and absolutely adore Disney Infinity, you’re going to have a lot of fun with this new pack.

Now I know this may come as a surprise to some people, but racing isn’t only about going around the same circuit a bunch of times. Furthermore, for our American readers, racing isn’t all about turning left either.

Coming off the back of Beyond: Two Souls, it’d be easy to think that The Wolf Among Us would be a very similar, lacklustre game. Thankfully, Telltale Games uses the opportunity to prove that they’re more than a one trick

Growing up, I often found myself wandering aimlessly around our local arcade trying to decide what to play. Inevitably I’d find myself in the back corner playing one of the three pinball machines, feeding quarter after quarter into its waiting

To Infinity and beyond… ahem. Now that that’s out of my system, let’s get to it. Disney Infinity appears – on the surface at least – to be a Disney take on Skylanders. It’s an adventure game that requires physical

There’s a special place in many gamers’ hearts for Nintendo’s Game & Watch series. In the early 80s, simple LCD handhelds were quite popular, and many older gamers likely had at least one (my family had the iconic orange dual-screen

Halo: Spartan Assault is Halo, and it is not. It’s also a mobile game, but again, it is not. The first Halo offering on mobile devices (cause Halo Waypoint doesn’t count, guys and girls), Spartan Assault made its mid-July debut

Despite sounding like a strange date rape game, Where’s My Mickey? is great fun. The Mickey in question is of course the mouse of Disney fame, replacing the main character in Where’s My Water to provide some physics-based puzzle fun.

When Deus Ex: The Fall was first announced, I was sceptical. As much as I love my iPad, it always feels that there is a limitation to what kinds of games play well on a touchscreen.  The Fall’s claim to

The Australian developed city building/crafting game hybrid TownCraft is now available after two years of development. Created by two brothers from Sydney — Leigh and Rohan Harris working as Flat Earth Games — TownCraft officially launched for iPad last week at PAX Australia

I’m going to be the first to admit that I don’t understand how Project Spark works. I mean, I do get it at its very basic level, but past that, I’m clueless. And, more importantly, oh so lacking in creativity.

2K recently released XCOM: Enemy Unknown on iOS, and it’s almost 1:1 with the game’s 2012 release on PC and consoles. In short, it’s fantastic. The game looks a little worse than it does on consoles, but that’s to be

Movie tie-in games have never had a good reputation, let’s be honest. Stretching all the way back to classic gems like the ET game on Atari, quality tie-ins have without question been the exception to the rule. Thankfully, we’re seeing

As we commute, we naturally seek ways to pass the time. Mobile gaming is becoming one of the best ways to seemingly shorten the distance between work and home… as evidenced by the amount of people that smash into me

Review: The Cave

If you’ve ever played a point-and-click adventure game before, you probably know who Ron Gilbert is. As the creator of Monkey Island, he’s been a pretty big figure in the history of the genre, developing the first two Monkey Island