Destiny 2 is 30 frames per second on the powerful Xbox One X because it’s been optimised for that, Bungie’s Mark Noseworthy has confirmed. Noseworthy rebuked claims that Destiny 2 will run at 30fps simply because that’s the frame rate on Sony’s competing

Destiny 2 won’t support private PvP matches at launch and will not support Guided Games for Heroic Raids, Bungie’s Luke Smith recently confirmed. Smith dropped the two bombshells with Kotaku on its E3 podcast. First, PvP. Smith confirmed that private

Destiny 2‘s exclusive content on PS4 will eventually head to Xbox One and PC in 2018, Bungie today confirmed. The news was confirmed by Luke Smith via Twitter. Destiny 2's PlayStation exclusive content will arrive on Xbox One and PC

Destiny 2 is delayed on PC because Bungie wants to make sure it’s done right, it today confirmed. “We want to make sure that we’re building a product that we feel is worthy of the PC gaming community,” Destiny Community Manager David

Destiny 2 will be locked to 30 frames per second (fps) on all consoles including the beefed-up PS4 Pro and Xbox One X, Bungie’s Luke Smith recently confirmed. “It’s 30 frames per second on all consoles,” Smith told Geoff Keighley,

You don’t need to pre-order Destiny 2 to take part in the game’s beta, Activision today confirmed. Those who pre-order will receive early access to the beta, scheduled for the following times: PS4: 18 July at 10.00 am PDT (19

Destiny 2 heads to both Xbox One and PS4 on 6 September and PC on 26 October, Activision today confirmed. Activision’s blog today confirmed the release dates alongside those of the game’s upcoming betas. Those who’ve pre-ordered the title will gain

Sony’s E3 press conference was the launch pad for Destiny 2‘s E3 2017 trailer. Check it out below: As you can see above, Guardians on PS4 will get exclusive access to the following items: Strike: Lake of Shadows Gear Ship: City

Bungie has stopped work on the original Destiny to wholly focus on Destiny 2, the developer said in a recent update. In its latest weekly update, Bungie said that the original shooter won’t “get another design pass.” This means that tweaks and balancing has

Destiny 2‘s Lost Sectors are “hand crafted” and not procedurally generated according to Bungie’s Steve Cotton. The Lost Sectors, best described as mini-dungeons, will be scattered about Patrol missions. To enter a Lost Sector, you’ll first need to find its

Destiny 2 developer Bungie used its weekly update to explain its stance on dedicated servers. Long story short, they won’t be used — but things aren’t mirroring the setup of the original Destiny either. “Every activity in Destiny 2 is hosted by

Destiny 2 will be world-building without Grimoire Cards, Bungie recently confirmed. In the original Destiny, Grimoire Cards were obtained through kills, exploration and victories in Strikes and Raids. Cards were weighted by a scored value, and that combined score was displayed alongside a

Want to hear about Destiny 2 straight from the horse’s mouth? Bungie has you covered. Its latest developer diary covers the new story, new abilities and much more. Check it out: Nice, right? Destiny 2 gameplay is everywhere at the moment

Activision recently released a new batch of Destiny 2 gameplay focusing on action inside a Strike, in PVP and in campaign. Interestingly enough, the action is narrated by Mark McKinney (Kids in the Hall, Superstore) and Colton Dunn (Superstore, Lazer Team). We kid

Since the Destiny 2 announcement trailer, I’ve been convinced I know where the first Raid will be held: the Tower. Nothing would have more impact than fighting Ghaul — or Gary if you prefer — in the flaming remains of the

Vicarious Visions is working on the PC version of Destiny 2, but they don’t want you to call it a port of Bungie’s core game. “We don’t want anybody looking at the game as a console port,” Bungie’s David Shaw