CD Projekt Red today advised that The Witcher 3: Wild Hunt‘s Modkit, the software tools that allow for modding, have been updated.
Community Manager Marcin Momot detailed the update as follows:
- Fixed a bug causing wcc_lite to fail when uncooking the game
- Added the ability to mod textures from the textures array
- Added a warning information when wcc_lite failed due too long file path
- Cleaned up wcc_lite output log
- Fixed a bug when some normal maps and speculars were imported incorrectly. Now imported textures which name ends with “_n” and “_s” will be assigned to proper categories
- It is now possible to add new textures using mods
- Serval fixes and minor improvements to Script Studio
The Modkit is only available on PC.
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