EA’s Patrick Söderlund, speaking to investors, confirmed that Star Wars: Battlefront indeed did have a single-player campaign. That mode was sadly cut due to time constraints.
“It was [a] conscious decision we made due to time and being able to launch the game side-by-side with [Star Wars: The Force Awakens] to get the strongest possible impact,” Söderlund said, detailing the decision.
Söderlund also conceded that the game’s Metacritic score of 75 was partially because of a “lack of a single-player campaign.”
EA has previously committed to a far more robust sequel.
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