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Star Trek: Timelines to be more than just “another combat simulator”

In a recent interview with Polygon, Disruptor Beam’s CEO Jon Radoff said Star Trek: Timelines will stay true to creator Gene Roddenberry’s version of the franchise rather than simply be action-heavy.

“We’ve created this amazing galaxy generator which will populate what I think will be this big galaxy filled with content so there’s always new things to explore and discover,” Radoff said. “And as you explore you run into conflicts, but the conflicts more often than not are not necessarily resolved by a phaser or with violence.

“It’s going to be a big part of this game, leveraging the story elements, the crafting elements, a new tactical mission system that we’re developing that will have the option to fight, yes, but also science will play a role, diplomacy, other kinds of non-violent problem resolution will be part of it because that’s really what Star Trek is about.”

Radoff criticised other licensed Star Trek games which relied upon action and nothing but action.

“It’s something that historically Star Trek licenses have struggled with,” he said. “People are consistently a little bit disappointed with a lot of Star Trek games, because most just become another combat simulator, with ship-to-ship combat or running around planets firing phasers at everything. That’s not what we want to do.”

A release date for the iOS game has not yet been announced.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.