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Sony sued because Killzone: Shadow Fall wasn’t true 1080p

Ambulance-chaser law firm Edelson PC is one again suing in the video game sphere, this time targeting their sights on Sony and Killzone: Shadow Fall.

Together with plaintiff Douglas Ladore and “all others similarly situated”, Edelson PC has initiated a class-action lawsuit that alleges Sony is guilty of “deceptive marketing” over Shadow Fall on PS4.

“After opening Killzone‘s packaging (thus rendering the game un-returnable) and playing the game, Plaintiff realized that the game’s multiplayer graphics were not the ‘1080p’ graphics that Sony advertised,” Edelson PC’s suit reads. “Instead, Plaintiff noticed that Killzone‘s multiplayer graphics were blurry and did not appear to be rendering at a native 1080p resolution.”

Sony’s Poria Torkan explained Shadow Fall‘s resolution on the Killzone website. “In multiplayer mode, however, we use a technique called ‘temporal reprojection,’ which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.”

Edelson PC has previously sued Sega and Gearbox over the quality of Aliens: Colonial Marines, EA for not providing Battlefield 1943 with new copies of Battlefield 3 and Zynga over Farmville information leaks.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.