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Rocksteady on the world and villains of Batman: Arkham Knight

In a recent interview with IGN, Rocksteady’s Guy Perkins set the stage for the upcoming Batman: Arkham Knight.

Spoiler alert: the Joker’s probably not around for this game. Perkins went into how Arkham has reacted to that.

The death of the Joker at the end of Arkham City has created a different world for the criminals of Arkham Knight,” Perkins said.

“He’s not there to disrupt the things they’re doing, so you have to imagine a world where he’s not there and not causing that chaos. They can get organised, work together and offer a more formidable challenge. He’s at the peak of his powers, but without his nemesis there to cock things up for everyone else then they get the chance to be a bit stronger, a bit braver and do things differently.”

Perkins said that the Scarecrow will step up to fill Joker’s (clown)shoes.

Perkins also commented on the open world nature of the game.

“We try to create that very cinematic story-telling experience through the game. Obviously Asylum was the starting point for that, but the intimate cat-and-mouse gameplay between the Joker and Batman really demanded it took place in the pressure cooker of the Asylum.

“So that had its place for that story, but then we took that into the open world to give players the next piece of the Batman armour as it were, which is the grappling gun and the ability to glide. The introduction of those pieces really required a bigger game world to support them, but then the big thing that was always missing for us was the Batmobile. It was always missing but wouldn’t have worked in Asylum or City, so to build an open world around that was crucial.”

Batman: Arkham Knight was pushed back to a 2015 release on Windows PC, Xbox One and PS4.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.