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PlayStation VR: Sony will reject games that run below 60fps

Sony Senior Dev Support Engineer Chris Norden used GDC to stress that PlayStation VR games must run at 60 frames per second (fps).

“Frame rate is really important,” Norden stressed. “You cannot drop below 60 frames per second, ever. If you submit a game to us and it drops to 55, or 51… we’re probably going to reject it. I know I’m going to get flak for this, but there’s no excuse for not hitting frame rate.”

“It’s really hard, and I’m not going to lie to and say it’s extremely easy… it’s really difficult,” he continued. “60hz is the minimum acceptable framerate. Everybody drill that into your heads.”

PlayStation VR will be available in October.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.