Home » News » How Bethesda improved the Creation Engine for current-gen
News

How Bethesda improved the Creation Engine for current-gen

Bethesda has posted a new blog detailing the changes and upgrades made to the Creation Engine to help Fallout 4 shine on current-gen consoles and PC.

Following the release of Skyrim, Bethesda added a new “physically based deferred renderer” to the enginer in order to “add many more dynamic lights to every scene, and paint our surfaces with realistic materials.” Bethesda’s post stated that “We want objects and characters in the world to feel tactile and grounded, and a big part of that is ensuring that these materials are distinct – that metal reflects light in a distinct manner from wood, for example.”

In order to achieve believable and dynamic day and night system and weather, Bethesda worked with NVIDIA. “The technique used here runs on the GPU and leverages hardware tessellation. It’s beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland. Like all the other features here, we’ve made it work great regardless of your platform,” reads the blog.

The blog gives full details of what changes have been made and is an interesting read so check it out.

Fallout 4 will be available for PC, PS4 and Xbox One from 10 November. Look for our review at release.


This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.

About the author

DeltaPhoenix08