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EA: Games are too hard to learn

Hot off EA’s assertion that free-to-start games are the future, EA’s Chief Creative Officer, Richard Hilleman has declared that current games are too hard to learn.

Hilleman, above, made the claim during an interview at DICE 2015, speaking largely of game tutorials.

“Our games are actually still too hard to learn,” he said. “The average player probably spends two hours to learn how to play the most basic game.

“Asking for two hours of somebody’s time–most of our customers, between their normal family lives…to find two contiguous hours to concentrate on learning how to play a video game is a big ask.”

What do you think of Hilleman’s statement? Are tutorials too hard to pick up?


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.