Project Scorpio: This is how Xbox’s Phil Spencer describes a teraflop
22 Nov 2016   Home » Features » Interviews » Project Scorpio: This is ... Share

Project Scorpio: This is how Xbox’s Phil Spencer describes a teraflop

Simple, yet not.

In conversation with the Head of Xbox, Phil Spencer, we asked how he describes a teraflop when trying to sell Microsoft’s upcoming beefed-up Xbox One, Project Scorpio.

“Well, I try not to really talk using the term,” he began. “It’s like a car — you wouldn’t describe how fast it goes using only one characteristic. But I guess it’s like a teraflop is like horsepower — you’d probably have in your head what 100 horsepower could do, or 200.

“But it’s much more than that — there’s other things that dictate how fast the car goes. A transmission. Its weight. It’s the same with Scorpio; it’s not just the number of teraflops that makes it powerful.”

According to Spencer, Scorpio has been many years in the making.

“We had to make decisions like 4K — to run games in 4K natively — years ago,” he said. “We thought it would be like the jump to HD with the Xbox 360. Obviously, it’s different — that was from a 4:3 ratio to 16:9 — but it’s still the same idea.”

As far as whether or not Spencer considers the Scorpio a current- or next-gen iteration, he’s remaining tight-lipped.

“I just consider it as part of the Xbox family,” he said, matter-of-factly.

Sadly, this was our last #TuesdaysWithPhil post. If you missed past articles, they are detailed below:

Steve Wright

Steve Wright

Steve's a Canadian-Australian gay gaming geek, freelance journalist, owner of this very site, ice hockey player and fan. Husband to Matt and cat dad to Wally.